Is there a limit to the number of sound effects in maxmod?

support for the gba/nds sound library from www.maxmod.org

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yrro
Posts: 12
Joined: Thu Jul 10, 2008 4:50 pm

Is there a limit to the number of sound effects in maxmod?

Post by yrro » Fri Feb 06, 2009 4:44 pm

I have a project with 44 sound effects, resulting in a soundbank file of about 4.5 MB.

I am using mmInitDefault to keep the soundbank external and only loading the sounds into memory as and when i need them. When I no longer need them, I call mmEffectCancel and then mmUnloadEffect.

However, my project crashes.

If I reduce the number of effects (and therefore reduce the size of the soundbank file), everything is fine.

So, is there a limit? Or is this a bug? :)

Thanks in advance.

eKid
Posts: 65
Joined: Sat Dec 06, 2008 6:07 pm
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Re: Is there a limit to the number of sound effects in maxmod?

Post by eKid » Sat Feb 07, 2009 5:34 pm

There's no limit (no restricting limit anyway).

Are you sure you aren't loading too many samples into memory at some point?

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