support for the gba/nds sound library from www.maxmod.org
5 posts • Page 1 of 1
The filesystem of the card/backup device you're using. I don't know much about the file i/o stuff but maxmod just uses the C file i/o functions so the user can setup that however.loon810 wrote:When the docs say you can initialize the sounbank from the filesystem, what filesystem is meant?
Just a suggestion; it would be nice if mmInitDefault(); returned false if the load failed.
I agree with u, headkaze..
I'm trying to combine nitrofs and maxmod.. but it still fail.. i hope for some example...
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