create 3d and include
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
create 3d and include
hello
Do anyone know how I can make any 3d model-file wich I can include with a tool in my project?
With wich tool was included the 3d examples?
Do anyone know how I can make any 3d model-file wich I can include with a tool in my project?
With wich tool was included the 3d examples?
Re: create 3d and include
Iirc, you have an export script that would convert a blender model into an NDS call list... So I'd say blender is an option, but afaik, there are also plenty of 3DS (3D studio max, that most modelers can export to) loaders for DS around.
NDS is the neatest piece of hardware since the C=64! Thanks for making it programmable ^_^
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
Re: create 3d and include
Okay, I made a 3ds file with blender. And how can I include it into my game?
Re: create 3d and include
afaik, Padrinator's mesh converter could do the job. I never did it myself, though, so you'll have to check there isn't some better tool out there... such as http://hackerpilot.org/dsblender.php
NDS is the neatest piece of hardware since the C=64! Thanks for making it programmable ^_^
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
Re: create 3d and include
Padrinator's mesh converter does't work if I want to use it...
I mean, how can I create a bin file from a model?
I mean, how can I create a bin file from a model?
-
- Posts: 84
- Joined: Sun Apr 11, 2010 10:43 am
Re: create 3d and include
The readme file would tell you that. I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do is put the bin file on your data folder and do a list call in your code.lazyprogramer wrote:Padrinator's mesh converter does't work if I want to use it...
I mean, how can I create a bin file from a model?
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
Re: create 3d and include
maybe can you upload your converter folder and a "test-model" wich I can use to test the converter?I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do is put the bin file on your data folder and do a list call in your code.
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
Re: create 3d and include
when I click on the nds_mesh_converter.exe , I only get the command line for a moment and nothing happens,
if i put a file on it it shows a white window for a moment and the command line and I get the bin file...
But isn't there a GUI ??
if i put a file on it it shows a white window for a moment and the command line and I get the bin file...
But isn't there a GUI ??
Re: create 3d and include
theres no gui for nds_mesh_converter.exe. use the commandline.
you may be thinking of NDSModelExporter.jar which is a gui. install JRE and doubleclick the jar
you may be thinking of NDSModelExporter.jar which is a gui. install JRE and doubleclick the jar
-
- Posts: 85
- Joined: Mon Sep 27, 2010 5:26 pm
Re: create 3d and include
thanks for answering
Yes, I like to use the cmd but how can I add textures to the model?
And maybe a download link for JRE?
Yes, I like to use the cmd but how can I add textures to the model?
Can you attach this jar file please, I didn't see it in any download of NDSModelExporter?you may be thinking of NDSModelExporter.jar which is a gui. install JRE and doubleclick the jar
And maybe a download link for JRE?
Who is online
Users browsing this forum: No registered users and 9 guests