Shining Force 2 Tribute - Developed with devkitARM - HELP !!

renatobs
Posts: 8
Joined: Tue May 22, 2012 3:20 pm

Shining Force 2 Tribute - Developed with devkitARM - HELP !!

Post by renatobs » Tue May 22, 2012 3:31 pm

I developed this demonstration using devkitARM:
http://forums.shiningforcecentral.com/v ... =5&t=12564

I used devkitARM r23b/ibnds. I would like to adapt all code for the current devkitARM, but needed someone more able to upgrade these two libraries (think fantastic):

http://blea.ch/wiki/index.php/Thmp3
http://blea.ch/wiki/index.php/Nitrofs
http://blea.ch/wiki/index.php/Thfifo
http://blea.ch/wiki/index.php/Thsound

Although most people do not advise the use of MP3 in the games, I used and the result is very good.

Can anyone help? Someone could update these libraries?

Thank you.

mtheall
Posts: 210
Joined: Thu Feb 03, 2011 10:47 pm

Re: Shining Force 2 Tribute - Developed with devkitPro - HEL

Post by mtheall » Wed May 23, 2012 3:14 pm

Use the nitrofs that's supported by libnds. Look at the nds examples, there is a nitrofs example. You do not need to supply an additional library for it (just link to the one included).

mtheall
Posts: 210
Joined: Thu Feb 03, 2011 10:47 pm

Re: Shining Force 2 Tribute - Developed with devkitPro - HEL

Post by mtheall » Wed May 23, 2012 3:15 pm

Same thing for FIFO. There is a better system for inter-processor communication which is way faster than the old IPC stuff. So that should cover your thfifo thing. You just need to port thmp3 and thsound to use the new FIFO system instead of thfifo.

renatobs
Posts: 8
Joined: Tue May 22, 2012 3:20 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by renatobs » Thu May 24, 2012 1:00 am

Would you mind to do this ? Please !!! Cuz I´m not good to change "libs". I have trying to do something like this that you have told, but I couldn´t...
Anyway, thanks for your suport!

mtheall
Posts: 210
Joined: Thu Feb 03, 2011 10:47 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by mtheall » Thu May 24, 2012 5:52 pm

If you want any help you need to provide full source code of the whole project.

renatobs
Posts: 8
Joined: Tue May 22, 2012 3:20 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by renatobs » Fri May 25, 2012 1:02 am

But help is only necessary here to update the THLIB, not to update the game. I think everyone would benefit if this were done. Both the demo and the game I'm developing does not depend on this update. The engine is all created in C language to Portuguese and adapted works in NDS. I'm currently adapting all the code for iOS and Android, and in negotiation with the UBISOFT Brazil. The "Shining Engine" is registered in Brazil. Unfortunately I can not distribute the project because he is not only linked to "DevkitPro." The programmer (IZA) of THLIB update the engine for the new devkit, but will take a while because it is timeless. But it would be great if someone work go forward.

Thanks.

elhobbs
Posts: 358
Joined: Thu Jul 02, 2009 1:19 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by elhobbs » Fri May 25, 2012 9:58 pm

my two cents:
nitrofs is distributed with libnds now
thsound and thfifo are obsolete and should not be used (whats wrong and/or missing in the libnds sound api?)
thmp3 should be updated to use the fifo system in libnds

renatobs
Posts: 8
Joined: Tue May 22, 2012 3:20 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by renatobs » Fri Jun 01, 2012 10:29 pm

elhobbs: would you mind help me with this ?

elhobbs
Posts: 358
Joined: Thu Jul 02, 2009 1:19 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by elhobbs » Fri Jun 01, 2012 11:33 pm

What specifically do you want me to help with? Thmp3 could be updated. But the rest needs to be replaced with libnds code in the main project.

renatobs
Posts: 8
Joined: Tue May 22, 2012 3:20 pm

Re: Shining Force 2 Tribute - Developed with devkitARM - HEL

Post by renatobs » Sat Jun 02, 2012 2:58 pm

Thmp3. Could you update this ? Could you make the THLIB work with the new libnds ? Only the code that are need to mp3 player works...

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