wide mode 3d example is not stereoscopic

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allocfree
Posts: 1
Joined: Sat Apr 17, 2021 10:59 am

wide mode 3d example is not stereoscopic

Post by allocfree » Sat Apr 17, 2021 11:40 am

Hi,
I just built the examples, and deployed them on my luma3ds patched new 3dsll.
The wide_mode_3d looked the same no matter how I tune the 3d slider.
The little red light above the upper screen was not lit, either.
My 3ds system version is Sys 9.4.0-20J. Tried to update, but couldn't connect to internet.
Anyone run into this problem?

Cheers

WinterMute
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Location: UK
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Re: wide mode 3d example is not stereoscopic

Post by WinterMute » Tue Apr 27, 2021 12:31 pm

Wide mode disables the parallax barrier in order to use the full set of pixels for a single view - that's how we get 800 pixels instead of 400. It's not possible to have stereoscopic wide mode.
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