Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <iostream>
using namespace std;
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
int volume(int x, int y) {
int result;
result = x * y;
return result;
}
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0H");
printf(" Hello World!");
printf("\n This is the cheese!\n");
int test;
test = 0;
while (test < 5) {
printf("\n Test is less than 5");
test = test + 1;
}
printf("\n Loop has quit");
int precheck;
precheck = 1;
while(precheck == 1) {
WPAD_ScanPads();
u32 check = WPAD_ButtonsDown(0);
if(check & WPAD_BUTTON_A) {
printf("\n You pressed the right button!\n");
precheck = precheck + 1;
} else{
precheck = precheck + 0;
}
}
printf("\n Check complete. You pressed the A Button. \n");
cout << " This is a test for the cout function of C++" ;
int buttoncheck;
buttoncheck = 0;
while (buttoncheck == 0) {
WPAD_ScanPads();
u32 bp1 = WPAD_ButtonsDown(0);
if (bp1 & WPAD_BUTTON_MINUS ) {
int a = 5;
buttoncheck++;
}
}
int buttoncheck2;
buttoncheck2 = 0;
while (buttoncheck2 == 0) {
WPAD_ScanPads();
u32 bp2 = WPAD_ButtonsDown(0);
if (bp2 & WPAD_BUTTON_PLUS) {
int b;
b = 3;
buttoncheck2++;
}
}
cout << "The volume is " << volume(a, b) << "\n";
while(1) {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) {
printf("\n\n Quitting presently\n\n\n");
exit(0);
}
if ( pressed & WPAD_BUTTON_B ) {
printf("\n You pushed the B button down.");
}
if ( pressed & WPAD_BUTTON_A) {
printf("\n You pressed A");
}
if (( pressed & WPAD_BUTTON_A) && ( pressed & WPAD_BUTTON_B)) {
printf("\n You pressed A and B simoultaneously!");
}
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}
Code: Select all
c:/users/n**/desktop/devkitpro/examples/wii/template/source/template.cpp: In function 'int main(int, char**)':
c:/users/n**/desktop/devkitpro/examples/wii/template/source/template.cpp:128:8: warning: unused variable 'a' [-Wunused-variable]
c:/users/n**/desktop/devkitpro/examples/wii/template/source/template.cpp:148:8: warning: variable 'b' set but not used [-Wunused-but-set-variable]
c:/users/n**/desktop/devkitpro/examples/wii/template/source/template.cpp:160:37: error: 'a' was not declared in this scope
c:/users/n**/desktop/devkitpro/examples/wii/template/source/template.cpp:160:40: error: 'b' was not declared in this scope
How is that even possible?
Please help and thanks in advance.