ARAM in wii mode ?

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Eke
Posts: 64
Joined: Sat Mar 01, 2008 11:01 am

ARAM in wii mode ?

Post by Eke » Fri Apr 11, 2008 7:40 pm

I'm not realy sure about this: I know that ARAM does not exist anymore on Wii (but we have MEM2 instead), but how is it handled by libOGC ?

I mean, does the function AR_StartDMA still works or is there any restrictions in Wii mode ? Do we need to change the destination addresses ?


thanks

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