[Switch] eduke32 - Duke Nukem

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cpasjuste
Posts: 2
Joined: Wed May 06, 2020 11:13 pm

[Switch] eduke32 - Duke Nukem

Post by cpasjuste » Wed May 06, 2020 11:30 pm

Image

Hi,

Here is a Duke Nukem 3D engine (eduke32) for the Nintendo Switch.
I do have put some time in it to make it as good as possible, i think i did succeed, i hope you'll enjoy :)

DOWNLOAD: INSTALLATION:
  • copy "eduke32" folder into "/switch" folder (overwriting config files if asked)
  • copy "DUKE3D.GRP" and "DUKE.RTS" to "/switch/eduke32" folder
NOTE:
  • All renders are implemented (including polymer/polymost opengl renders !)
  • For a best experience, i do recommend to play the game with the "polymost" opengl render at 720p without the "Duke Nukem 3D: High Resolution Pack" but with the "Duke3D HRP Music Packs"!
  • A switch only setting is now available in the "eduke32.cfg" file: "Overclock". Setting this to "1" will unlock cpu/gpu frequency on handheld mode.
DUKE NUKEM 3D HIGH RESOLUTION PACK:
  • The "Duke Nukem 3D: High Resolution Pack" is now working with the opengl "polymost" render
  • You may unzip it directly to "eduke32" folder for faster access to resources
  • You must disable "dynamic lightning" to get 60 fps
  • When texture caching is enable, first map loading time will be high to generate the cache
  • Texture caching will also append during gameplay, creating major slowdowns on the first play
HPR MUSIC (OR HIGH RES) PACK INSTALLATION:
  • Create an "autoload" folder in the eduke32 directory
  • Download an "Duke3D HRP Music Packs" (or any other pack) from HRP website
  • Copy the zipped pack to the newly created "autoload" folder
ION FURY:
  • An official Ion Fury port is soon to be available for the Nintendo Switch! You MUST wait for it!
THANKS
  • devkitPro and libnx people: yellows8, plutoo, profi200, WntrMute ....
  • eduke32 team
  • ScHlAuChi for providing a 3.0 Switch! (you rock mate)

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