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 KeysDownRepeat(); Can't use more than once? 
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Joined: Thu May 04, 2017 7:54 pm
Posts: 1
I'm having issues when using this and the other keysDown functions from gba_input.h in that I only one or two buttons can be found at a time. E.g KEY_LEFT and KEY_DOWN can be found, but not KEY_RIGHT or KEY_UP when called. Here's an example:

include <gba_console.h>
#include <gba_video.h>
#include <gba_interrupt.h>
#include <gba_systemcalls.h>
#include <gba_input.h>
#include <stdio.h>
#include <stdlib.h>

typedef u16 COLOR;

   inline void plot(int xPos, int yPos, COLOR clr)
   ((u16*)(VRAM))[yPos*SCREEN_WIDTH+xPos] = clr;

int main(void) {


u16 keysDownRepeatValue;

while (1) {

        keysDownRepeatValue   = keysDownRepeat();

   //Left and Right
   if(keysDownRepeatValue == KEY_LEFT)
   plot (20, 20, RGB5(0, 10, 0));
   if (keysDownRepeatValue == KEY_RIGHT)
   plot (10, 10, RGB5(10, 0, 0));

   //Up and Down
   if(keysDownRepeatValue == KEY_UP)
   plot (30, 30, RGB5(0, 0, 10));

   if (keysDownRepeatValue == KEY_DOWN)
   plot (40, 40, RGB5(0, 0, 10));


And so when I press all four buttons (seperately, at different times), only 1, 2 or 3 out of the 4 plots will show which means the keys aren't showing up. What's the issue?

Thu May 04, 2017 8:08 pm
Site Admin

Joined: Tue Aug 09, 2005 3:21 am
Posts: 1207
Location: UK
The return value is a button mask - it has a bit set for each button that's pressed. If multiple buttons are pressed then testing for one using "==" will fail.

You should use the & operator to mask & test for individual buttons.

 if (value & KEY_LEFT) { ... }

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