I was using std::string in a few font-related rendering things I had going, and now I need to rewrite some major parts of my program, what happened?
I compared the string header from an older toolchain and the latest; the latest definitely has occluded pretty much the entire header in favor for a basic_string type, is there a justification for throwing away std::string? I imagine that the general STL containers have a habit of stomping around in memory, but I'm pretty sure that string was pretty good about that.
edit: wait I was wrong about the header differences, I compared the wrong files; however, I still can't #include <string> like I could in the past.

argh I basically dont know whats going on with the toolchain, I really would like std::string and it seems to be there, just that the configuration wont let me