December 2023 updates

Latest devkitPro news and announcements
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WinterMute
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December 2023 updates

Post by WinterMute » Sat Dec 30, 2023 9:02 pm

Catching up on December releases a bit on the late side, sorry. It's been a slightly hectic month.

Supported installation for all our releases is via devkitPro pacman

This month, we have the following Patrons to whom we would like to give our most sincere thanks! (If you are a Patron and do not wish to be publicly listed, please let us know through any contact platform)

Kaeru Team
TuxSH
gruetzkopf
Serena Postelnek
mGBA , Gearmo 3DS, One Trash Boi, Bitmap Bureau, Darwin Boor, Marie Ekeberg, DeltaV, Diamond Lewis, Chuck, hat, Mack Eugene, Tiago Nascimento, Extrems, Rajveer Aujla, Ben Morris, Brandon, Miras Absar
Jah, Nutzer
oreo639, Hamcha
Ahmed Usman, Grencia Mahlay, Aksiphon, Ben Baron, Antoni Aloy Torrens, Craig Richardson, Anders Persson, Thomas Finch, Kim Rosenbohm, Gustavo Valiente, Daniel 'dbeef' Zalega, M4xw
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WinterMute
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dkp-meson-scripts: 1.0.2

Post by WinterMute » Sat Dec 30, 2023 9:07 pm

  • specify setup to avoid warning
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switch-libplacebo: 6.338.1

Post by WinterMute » Sat Dec 30, 2023 9:09 pm

  • new package contributed by dragonflylee
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wii-sdl_gfx: 2.0.25-4, gamecube-sdl_gfx: 2.0.25-3

Post by WinterMute » Sat Dec 30, 2023 9:13 pm

  • patch typo in SDL_rotozoom
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libnx 4.6.0

Post by WinterMute » Sat Dec 30, 2023 9:14 pm

  • svc: fix query/insecure names by @SciresM in #630
  • Add NX_ prefix to PACKED, NORETURN, IGNORE_ARG and DEPRECATED macros by @Ghabry in #632
  • add fsDeviceOperatorGetGameCardUpdatePartitionInfo by @ITotalJustice in #635
  • Fix: avoid segfault at static destructors by @ThisALV in #638
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3ds-libzstd: 1.5.5-2

Post by WinterMute » Sat Dec 30, 2023 9:17 pm

  • New 3DS package
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Re: 3ds-libarchive: 3.7.2

Post by WinterMute » Sat Dec 30, 2023 9:17 pm

  • Update to latest upstream
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libogc: 2.5.0

Post by WinterMute » Sat Dec 30, 2023 9:58 pm

  • sha: fix define name to not confuse and clash with actual sha block size by @DacoTaco in #155
  • Move MAX_SND_VOICES to header file by @1011X in #158
  • fix: generic fixes from extrems by @DacoTaco in #159
  • fix: several card fixes by extrems by @DacoTaco in #161
  • Fix typo by @Crayon2000 in #162
  • add support for Dolphin debug messages by @WinterMute in #164
We've added a couple of new functions to assist with obtaining debug messages in the Dolphin emulator. To see the output enable OSReport EXI (OSREPORT) in Dolphin's log configuration and either use SYS_Report directly with printf semantics - i.e. SYS_Report("ze pointer is %p\r", ptr); or use SYS_STDIO_Report to redirect stderr and optionally stdout so you can use fprintf/printf & family. One caveat is that Dolphin currently expects to be sent shift-jis so non ascii characters will go a bit weird.

Image

Code: Select all

	// Output directly to Dolphin emulated UART
	SYS_Report("Hello UART\r");

	// Redirect stderr to UART
	SYS_STDIO_Report(false);

	fprintf(stderr,"stderr: Hello stderr UART!\r");

	// Redirect both stdio and stderr to UART
	SYS_STDIO_Report(true);

	fprintf(stderr,"stderr: Hello stderr UART!\r");
	fprintf(stdout,"stdout: Hello stdout UART!\r");
	printf("stdout: Hello printf UART!\r");
dolphin-log-config.png
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ppc-ode and switch-ode 0.16.4

Post by WinterMute » Sun Dec 31, 2023 4:05 pm

  • Updating the ode packages to latest upstream
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wii-sdl and gamecube-sdl: 1.2.15-12

Post by WinterMute » Sun Dec 31, 2023 11:22 pm

  • Lower default priority on spawned threads.
With thanks to Anthypatos

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