Compiling SDL-Port from CVS

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lnuxguy
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Compiling SDL-Port from CVS

Post by lnuxguy » Sat Jul 19, 2008 5:16 pm

Can someone post instruction on compiling SDL-Port for the Wii? I've checked it out from DevKitPro's CVS, but have gotten some errors and I'm sure I'm missing something...

WinterMute
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Re: Compiling SDL-Port from CVS

Post by WinterMute » Sun Jul 20, 2008 11:56 am

Ignore the port for the time being, it was a rough port that got some things working that proved to be a little on the awkward side. I'm partially through redoing the patches for easier maintenance.
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jendave
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Re: Compiling SDL-Port from CVS

Post by jendave » Mon Aug 11, 2008 4:20 am

Have you seen the patched versions over at http://wiibrew.org/wiki/SDL-Port? They include a version of SDL, SDL_mixer, SDL_ttf, SDL_gfx and two different versions of SDL_image. It would be great to commit all of these into the official tree. If you need any help with sorting through the code and committing it, let me know. I would like to help if possible.

Dave

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Re: Compiling SDL-Port from CVS

Post by WinterMute » Mon Aug 11, 2008 10:58 pm

Yes I've seen the ports, they're an absolute mess & will not be supported by devkitPro. I seriously regret committing that mess to CVS now.

There are serious issues with the way those ports are put together. I have an SDL test framework written which corrects some of the issues but I could do with some help from experienced SDL coders.

Some parts may be salvageable but the work is going to be largely starting again from the beginning.
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Jeema
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Re: Compiling SDL-Port from CVS

Post by Jeema » Mon Aug 25, 2008 4:47 pm

I don't understand how the version in CVS can be that bad that it's completely unsalvagable. I just used it to make a Gamecube port of the game 'SDL Sopwith' and it seemed to work ok for me (granted this wasn't a large scale application though). I mean you do have to replace the 'SDL_Config.h' header with the 'SDL_Config.h.gamecube' header and build it using 'Makefile.gamecube' but other than that I think it built ok for me. What's the specific issues exactly? And can some of us maybe help out in getting things cleaned up/reworked?

Thanks,
Ben

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Re: Compiling SDL-Port from CVS

Post by WinterMute » Tue Aug 26, 2008 7:50 am

There are several issues with the current port.
  • It needs to be reworked to use the SDL configury - this will benefit maintainablility in the long run.
  • The video code should probably be using GX rather than the current yuv framebuffer method.
  • There is currently no proper separation of Wii and Cube specifics - access to wiimote vs gamepads for example.
  • The file system code should be reworked to use the libfat interface.
We're aiming towards standardizing enough that configuer && make will work with the rest of the SDL libraries as well as several other common support libraries.
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okachobi
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Re: Compiling SDL-Port from CVS

Post by okachobi » Thu Dec 18, 2008 10:25 pm

Has there been any progress made on this new port of SDL?

jendave
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Re: Compiling SDL-Port from CVS

Post by jendave » Fri Jan 09, 2009 7:34 pm

Hi Wintermute,

yohanes of the wiiapple project (http://code.google.com/p/wiiapple/), has been working on fixing the SDL Wii port. We are trying to address some of your earlier concerns. In a previous post, you mentioned a test framework. Could you point us to that code so we can incorporate it into our work?

Thanks
Dave

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