Sprites

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ColdFusion
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Joined: Sat Jun 05, 2010 7:30 am

Sprites

Post by ColdFusion » Sat Jun 05, 2010 7:31 am

I want to use a sprite in the game that is greater then 64x64, is there a way to use the sprite without having to manage multiple oams?

elhobbs
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Joined: Thu Jul 02, 2009 1:19 pm

Re: Sprites

Post by elhobbs » Sat Jun 05, 2010 11:55 pm

You could always dedicate a whole background.

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vuurrobin
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Re: Sprites

Post by vuurrobin » Sat Jun 05, 2010 11:57 pm

you can also use the 3d system for sprites, if you know how.

ColdFusion
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Joined: Sat Jun 05, 2010 7:30 am

Re: Sprites

Post by ColdFusion » Sun Jun 06, 2010 12:17 am

I cant seem to draw the sprite on the screen since the maximun sprite size is 64x64

relminator
Posts: 84
Joined: Sun Apr 11, 2010 10:43 am

Re: Sprites

Post by relminator » Sun Jun 06, 2010 3:00 am

OAM Sprite sizes are limited to 64x64. As replied before me, use the BG or the 3d engine.

Here:
http://rel.betterwebber.com/junk.php?id=101

Cglsprite and Cgl2d classes.

ColdFusion
Posts: 5
Joined: Sat Jun 05, 2010 7:30 am

Re: Sprites

Post by ColdFusion » Sun Jun 06, 2010 6:57 am

Ok, thats one option, would it also be possible to use grit maps for sprites? the sprite i want to use is only about 120x80

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