Physics

support for the powerpc toolchain
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Ghost6765

Physics

Post by Ghost6765 » Thu Aug 05, 2010 6:14 pm

I am currently working on a graphical rpg using GX and I would like to know how to do physics in it. do I have to use an engine or what?? :?: :?: :?: :?: :?: :?: :?:

RyouArashi
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Re: Physics

Post by RyouArashi » Thu Aug 05, 2010 7:05 pm

This depends on what kind of physics you want. Simple movements can be done by manually programming Newton's and Euler's Law.
For more complex dynamics (especially in 3D space), such as impacts, collisions or multi-body dynamics you should look into physics
libraries like ODE (ode.org).

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coreyh2
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Re: Physics

Post by coreyh2 » Fri Aug 06, 2010 2:20 am

http://www.box2d.org/

Might be another option.

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vuurrobin
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Re: Physics

Post by vuurrobin » Fri Aug 06, 2010 11:40 am

I think box2d is only for 2d programs, not 3d programs.

you can also try nitroengine:
http://antoniond.drunkencoders.com/nitroengine.html

Ghost6765

Re: Physics

Post by Ghost6765 » Fri Aug 06, 2010 12:49 pm

Hey again,

does this work with devkitpro?

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vuurrobin
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Re: Physics

Post by vuurrobin » Fri Aug 06, 2010 3:27 pm

whoops, didn't realise that this was in the devkitPPC forum. sorry about that.

yea, nitroengine is only for DS with devkitARM.

Ghost6765

Re: Physics

Post by Ghost6765 » Fri Aug 06, 2010 3:36 pm

Do you know any 3D wii ones.

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