DRAM not fully accessible

Post Reply
DRS
Posts: 11
Joined: Fri Nov 06, 2009 1:50 pm

DRAM not fully accessible

Post by DRS » Sat Jul 14, 2012 2:03 am

Hi,

I've been wondering this for about 3 years now. The Wii has 64MB of DRAM available. Why is it that only 52MB of that can be allocated? Does anyone know a way to work around it?

reg,

Danny

WinterMute
Site Admin
Posts: 1862
Joined: Tue Aug 09, 2005 3:21 am
Location: UK
Contact:

Re: DRAM not fully accessible

Post by WinterMute » Sat Jul 14, 2012 1:02 pm

The code running on Starlet uses memory too, if you want to allocate all the resources the Wii can give you to your own code then you'll need to study and understand every last piece of hardware in there & write your own code to deal with it. That's not something we'd consider a good use of time so we do our best to co-operate with Nintendo code running on Starlet.
Help keep devkitPro toolchains free, Donate today

Personal Blog

DRS
Posts: 11
Joined: Fri Nov 06, 2009 1:50 pm

Re: DRAM not fully accessible

Post by DRS » Sat Jul 14, 2012 3:38 pm

Thanks for your insight! You really know the good stuff. And it completely makes sense to me that your goals with devkit ppc are a bit broader than 'fighting' Nintendo;)

I guessed that it would be due some OS stuff, but 12MB still seems a lot. It would be nice if some redundant services could be turned off!

reg,

Danny

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests