Re: clearifing something up with sprites
Posted: Fri Jan 16, 2009 2:03 pm
ok first i changed the code to work with 16x16 sprites 256 colors. no difference with your plan Sylus
,
the grit rule is this:
and i'm using an png image 256 colors 16x16 but i'm always getting that black screen

the grit rule is this:
Code: Select all
# Set the warning/log level to 3
-W3
# Tell grit to include a palette (the first index in it will be transparent)
-p
# Tile the image
-gt
# Set the bit depth to 4 (16 colors)
-gB4