ok, the topic-name does explain it, i'm not good at 3d but i want to learn to code with it so i heard about models/textures and if i'm right that teapot in the nds examples is a texture, but how it's made and converted? what do i need for such textures?
question 2: where are some tutorials explaining 3d coding on the ds? i can't find some good tutorials.
if someone could answer this questions i'm really happy
IIRC, libnds has an opengl-isch interfase, and the examples came from the nehe tutorials. so I would suggest nehe's opengl tutorials: http://nehe.gamedev.net/
after you know the beginnings of 3d programming, you can try it on the ds.