should show...

...and this is my output


The output is pixelated. I think if i use some scaling function, could solve... Someone

Code: Select all
....
....
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(4.0f,4.0f,4.0f);
glRotatef(-90.0f,0.0f,0.0f,1.0f);
....
....
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