Every libnx SDL2 homebrew crashes
Posted: Thu Feb 28, 2019 8:14 pm
Every time I compile and try to run a SDL2 homebrew in libnx it instantly crashes (other libnx examples work fine). I have a known working SDL2 project on Linux and several hello worlds but they all just instantly crash despite compiling without warnings.
I've noticed that the examples usually don't include the linker flags "-lGLESv2 -lEGL -lglapi -ldrm_nouveau". However, none of my SDL2 programs will even compile without it so could there be a problem related to this?
Here's the code from one of the hello worlds (carstene1ns "switch-sdl2-demo")
Makefile
I've noticed that the examples usually don't include the linker flags "-lGLESv2 -lEGL -lglapi -ldrm_nouveau". However, none of my SDL2 programs will even compile without it so could there be a problem related to this?
Here's the code from one of the hello worlds (carstene1ns "switch-sdl2-demo")
Code: Select all
/* Mini SDL Demo
* featuring SDL2 + SDL2_mixer + SDL2_image
* on Nintendo Switch using libnx
*
* (c) 2018 carstene1ns, ISC license
*/
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_image.h>
#ifdef __SWITCH__
#include <switch.h>
#endif
// some switch buttons
#define JOY_A 0
#define JOY_B 1
#define JOY_X 2
#define JOY_Y 3
#define JOY_MINUS 11
#define JOY_LEFT 12
#define JOY_UP 13
#define JOY_RIGHT 14
#define JOY_DOWN 15
#define SCREEN_W 1280
#define SCREEN_H 720
int rand_range(int min, int max){
return min + rand() / (RAND_MAX / (max - min + 1) + 1);
}
int main(int argc, char** argv) {
int exit_requested = 0;
int trail = 0;
int wait = 25;
SDL_Texture *switchlogo_tex = NULL, *sdllogo_tex = NULL;
SDL_Rect pos = { 0, 0, 0, 0 }, sdl_pos = { 0, 0, 0, 0 };
Mix_Music *music = NULL;
Mix_Chunk *sound[4] = { NULL };
SDL_Event event;
SDL_Color colors[] = {
{ 128, 128, 128, 0 }, // gray
{ 255, 255, 255, 0 }, // white
{ 255, 0, 0, 0 }, // red
{ 0, 255, 0, 0 }, // green
{ 0, 0, 255, 0 }, // blue
{ 255, 255, 0, 0 }, // brown
{ 0, 255, 255, 0 }, // cyan
{ 255, 0, 255, 0 }, // purple
};
int col = 0, snd = 0;
srand(time(NULL));
int vel_x = rand_range(1, 5);
int vel_y = rand_range(1, 5);
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
Mix_Init(MIX_INIT_OGG);
IMG_Init(IMG_INIT_PNG);
#ifdef __SWITCH__
//consoleInit(NULL);
//printf("init...\n");
// to speed up running in ryujinx/yuzu:
//wait = 0;
#endif
SDL_Window* window = SDL_CreateWindow("sdl2+mixer+image demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_W, SCREEN_H, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
// load logos from file
SDL_Surface *sdllogo = IMG_Load("data/sdl.png");
if (sdllogo) {
sdl_pos.w = sdllogo->w;
sdl_pos.h = sdllogo->h;
sdllogo_tex = SDL_CreateTextureFromSurface(renderer, sdllogo);
SDL_FreeSurface(sdllogo);
}
SDL_Surface *switchlogo = IMG_Load("data/switch.png");
if (switchlogo) {
pos.x = SCREEN_W / 2 - switchlogo->w / 2;
pos.y = SCREEN_H / 2 - switchlogo->h / 2;
pos.w = switchlogo->w;
pos.h = switchlogo->h;
switchlogo_tex = SDL_CreateTextureFromSurface(renderer, switchlogo);
SDL_FreeSurface(switchlogo);
}
col = rand_range(0, 7);
#ifdef __SWITCH__
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDL_JoystickEventState(SDL_ENABLE);
SDL_JoystickOpen(0);
#endif
SDL_InitSubSystem(SDL_INIT_AUDIO);
Mix_AllocateChannels(5);
Mix_OpenAudio(48000, AUDIO_S16, 2, 4096);
// load music and sounds from files
music = Mix_LoadMUS("data/background.ogg");
sound[0] = Mix_LoadWAV("data/pop1.wav");
sound[1] = Mix_LoadWAV("data/pop2.wav");
sound[2] = Mix_LoadWAV("data/pop3.wav");
sound[3] = Mix_LoadWAV("data/pop4.wav");
if (music)
Mix_PlayMusic(music, -1);
while (!exit_requested
#ifdef __SWITCH__
&& appletMainLoop()
#endif
) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT)
exit_requested = 1;
#ifdef __SWITCH__
// use joystick
if (event.type == SDL_JOYBUTTONDOWN) {
if (event.jbutton.button == JOY_UP)
if (wait > 0)
wait--;
if (event.jbutton.button == JOY_DOWN)
if (wait < 100)
wait++;
if (event.jbutton.button == JOY_MINUS)
exit_requested = 1;
if (event.jbutton.button == JOY_B)
trail =! trail;
}
#else
// use keyboard
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_UP)
if (wait > 0)
wait--;
if (event.key.keysym.sym == SDLK_DOWN)
if (wait < 100)
wait++;
if (event.key.keysym.sym == SDLK_ESCAPE)
exit_requested = 1;
if (event.key.keysym.sym == SDLK_b)
trail =! trail;
}
#endif
}
// set position and bounce on the walls
pos.y += vel_y;
pos.x += vel_x;
if (pos.x + pos.w > SCREEN_W) {
pos.x = SCREEN_W - pos.w;
vel_x = -rand_range(1, 5);
col = rand_range(0, 4);
snd = rand_range(0, 3);
if (sound[snd])
Mix_PlayChannel(-1, sound[snd], 0);
}
if (pos.x < 0) {
pos.x = 0;
vel_x = rand_range(1, 5);
col = rand_range(0, 4);
snd = rand_range(0, 3);
if (sound[snd])
Mix_PlayChannel(-1, sound[snd], 0);
}
if (pos.y + pos.h > SCREEN_H) {
pos.y = SCREEN_H - pos.h;
vel_y = -rand_range(1, 5);
col = rand_range(0, 4);
snd = rand_range(0, 3);
if (sound[snd])
Mix_PlayChannel(-1, sound[snd], 0);
}
if (pos.y < 0) {
pos.y = 0;
vel_y = rand_range(1, 5);
col = rand_range(0, 4);
snd = rand_range(0, 3);
if (sound[snd])
Mix_PlayChannel(-1, sound[snd], 0);
}
if (!trail) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
SDL_RenderClear(renderer);
}
// put logos on screen
if (sdllogo_tex)
SDL_RenderCopy(renderer, sdllogo_tex, NULL, &sdl_pos);
if (switchlogo_tex) {
SDL_SetTextureColorMod(switchlogo_tex, colors[col].r, colors[col].g, colors[col].b);
SDL_RenderCopy(renderer, switchlogo_tex, NULL, &pos);
}
SDL_RenderPresent(renderer);
SDL_Delay(wait);
}
// stop sounds and free loaded data
Mix_HaltChannel(-1);
Mix_FreeMusic(music);
for (snd = 0; snd < 4; snd++)
if (sound[snd])
Mix_FreeChunk(sound[snd]);
IMG_Quit();
Mix_CloseAudio();
Mix_Quit();
SDL_Quit();
return 0;
}
Code: Select all
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src
DATA := dat
INCLUDES := include
EXEFS_SRC := exefs_src
APP_TITLE := SDL2+mixer+image Demo
APP_AUTHOR := carstene1ns
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE -ftls-model=local-exec
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL2_image -lSDL2_mixer -lSDL2 \
-lpng -lz -ljpeg \
-lGLESv2 -lEGL -lglapi -ldrm_nouveau \
-lvorbisidec -logg -lmpg123 -lmodplug -lstdc++ \
-lnx -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro
$(OUTPUT).pfs0 : $(OUTPUT).nso
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------