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devkitPro is the vendor of a number of cross compilers intended for use by hobby programmers writing their own games and applications for popular games consoles where it's possible to run unsigned code. | devkitPro is the vendor of a number of cross compilers intended for use by hobby programmers writing their own games and applications for popular games consoles where it's possible to run unsigned code. | ||
Starting in 2003 with a cross compiler called devkitARM, used to write games for Nintendo's Gameboy Advance, devkitPro expanded to produce toolchains | Starting in 2003 with a cross compiler called devkitARM, used to write games for Nintendo's Gameboy Advance, devkitPro expanded to produce toolchains targeting GameCube, GP32, Nintendo DS, GP2X and PSP. | ||
devkitARM was the first toolchain and remains the most popular of our toolchains today. The toolchain has evolved over the years to support several ARM based consoles and is now one of the best windows based toolsets for working with ARM devices in general. | |||
devkitPPC first arrived in early 2004 and later incorporated libogc which provides a multitasking microkernel and the most comprehensive access to the gamecube hardware currently available. | |||
In 2005 devkitPSP was added to the stable by popular request. In contrast to the other toolchains this one is merely a windows native toolchain which builds on the sterling work of the people over at ps2dev.org. |
Revision as of 05:39, 19 December 2007
devkitPro is the vendor of a number of cross compilers intended for use by hobby programmers writing their own games and applications for popular games consoles where it's possible to run unsigned code.
Starting in 2003 with a cross compiler called devkitARM, used to write games for Nintendo's Gameboy Advance, devkitPro expanded to produce toolchains targeting GameCube, GP32, Nintendo DS, GP2X and PSP.
devkitARM was the first toolchain and remains the most popular of our toolchains today. The toolchain has evolved over the years to support several ARM based consoles and is now one of the best windows based toolsets for working with ARM devices in general.
devkitPPC first arrived in early 2004 and later incorporated libogc which provides a multitasking microkernel and the most comprehensive access to the gamecube hardware currently available.
In 2005 devkitPSP was added to the stable by popular request. In contrast to the other toolchains this one is merely a windows native toolchain which builds on the sterling work of the people over at ps2dev.org.