Hello,
seems SDL_Point is missing on SDL2.
Could you please check.
thanks in advance.
Search found 28 matches
- Sat Mar 23, 2024 7:14 pm
- Forum: Switch Development
- Topic: SDL_Point missing?
- Replies: 0
- Views: 1077
- Thu Mar 21, 2024 8:28 pm
- Forum: Switch Development
- Topic: Understanding the Use of -fno-rtti and -fno-exceptions Flags
- Replies: 0
- Views: 914
Understanding the Use of -fno-rtti and -fno-exceptions Flags
Hello, I'm currently working on a project using DevkitPro and I noticed that in the Makefile, the -fno-rtti and -fno-exceptions flags are being used in the CXXFLAGS. I understand that these flags disable Run-Time Type Information (RTTI) and exception handling in C++, respectively. My project involve...
- Sat Mar 16, 2024 11:40 am
- Forum: Gamecube/Wii Development
- Topic: Newbie here!
- Replies: 6
- Views: 12732
Re: Newbie here!
i have the same question
Were you able to find out ?Now I want to do the same for the Nintendo Game Cube. I was able to compile my code with no erros, I just need to know where to put my image files to load the images using SDL_LoadBMP.
Could you explain how the Game Cube file system works?
- Fri Mar 15, 2024 9:35 pm
- Forum: Gamecube/Wii Development
- Topic: Trying bare minimum SDL2 example
- Replies: 2
- Views: 383
Re: Trying bare minimum SDL2 example
I did this work around:
and it is working.
Code: Select all
int main(void);
int SDL_main(int argc, char *argv[]) {
return main();
}
int main(void) {...
- Fri Mar 15, 2024 9:08 pm
- Forum: Gamecube/Wii Development
- Topic: Trying bare minimum SDL2 example
- Replies: 2
- Views: 383
Re: Trying bare minimum SDL2 example
After trying some stuff i got to point i get the message linking ... home.elf /opt/devkitpro/devkitPPC/bin/../lib/gcc/powerpc-eabi/13.2.0/../../../../powerpc-eabi/bin/ld: /opt/devkitpro/portlibs/gamecube/lib/libSDL2main.a(SDL_gamecube_main.o): in function `main': /home/davem/projects/devkitpro/pacma...
- Wed Mar 13, 2024 9:08 pm
- Forum: Gamecube/Wii Development
- Topic: Trying bare minimum SDL2 example
- Replies: 2
- Views: 383
Trying bare minimum SDL2 example
Hello, trying a SDL2 bm example for GC and getting this error: Main.cpp linking ... red.elf C:/devkitPro/devkitPPC/bin/../lib/gcc/powerpc-eabi/13.2.0/../../../../powerpc-eabi/bin/ld.exe: C:/devkitPro/devkitPPC/bin/../lib/gcc/powerpc-eabi/13.2.0/../../../../powerpc-eabi/lib/crtmain.o: in function `__...
- Tue Mar 12, 2024 8:22 pm
- Forum: Gamecube/Wii Development
- Topic: SDL2_image
- Replies: 0
- Views: 781
SDL2_image
Hello,
I noticed there are portlibs of SDL2 for GameCube, but SDL2_image is missing. Is it supposed to be like this? Is it compatible to use SDL_image to load textures?
Thanks in advance.
I noticed there are portlibs of SDL2 for GameCube, but SDL2_image is missing. Is it supposed to be like this? Is it compatible to use SDL_image to load textures?
Thanks in advance.
- Sun Feb 19, 2023 11:19 pm
- Forum: Switch Development
- Topic: Logs on console
- Replies: 0
- Views: 6849
Logs on console
Hi,
any chance to have a way to see the printf() out put on yuzu console ?
regards.
any chance to have a way to see the printf() out put on yuzu console ?
regards.
- Sat Feb 18, 2023 8:09 pm
- Forum: Switch Development
- Topic: SDL rendering option
- Replies: 0
- Views: 6685
SDL rendering option
Hi,
i was looking the SDL example and got curious about this line here:
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
is this just an example or for better compatibility is necessary to use this flag?
Regards
i was looking the SDL example and got curious about this line here:
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
is this just an example or for better compatibility is necessary to use this flag?
Regards
- Mon Sep 05, 2022 9:48 pm
- Forum: Gamecube/Wii Development
- Topic: SDL link error
- Replies: 3
- Views: 5671
Re: SDL link error
Hello were you able to solve the problem? i am now with a link SDL problem too ../lib/gcc/powerpc-eabi/12.1.0/../../../../powerpc-eabi/lib/crtmain.o: in function `__crtmain': crtmain.c:(.text.__crtmain+0x3c): undefined reference to `main' collect2.exe: error: ld returned 1 exit status make[1]: *** [...