Search found 2058 matches

by WinterMute
Thu Aug 19, 2010 3:13 pm
Forum: Bug Reports
Topic: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-
Replies: 8
Views: 15418

Re: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-

Just a minor change in init order, nothing major -> http://devkitpro.svn.sourceforge.net/viewvc/devkitpro/trunk/default_arm7/source/main.c?r1=3984&r2=4239

Nothing much in the arm7 side of libnds that sticks out either. There's always the possibility that you ran into something in the new gcc, if ...
by WinterMute
Wed Aug 18, 2010 10:32 pm
Forum: devkitPPC
Topic: Gcube Emulator Help!?
Replies: 9
Views: 13305

Re: Gcube Emulator Help!?

You'll need to give us some more details of the errors, it's really quite difficult to offer any kind of help without knowing what you're trying to run, how you're trying to run it, what you expect to happen and what actually does happen.
by WinterMute
Wed Aug 18, 2010 5:10 pm
Forum: Bug Reports
Topic: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-
Replies: 8
Views: 15418

Re: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-

No, I mean that hbmenu works fine on ak2i, I've never used akaio.

UPDATE: Until just now when I installed it on my ak2i and ran a bunch of the examples which all worked fine.

Did you update manually and not update the default arm7 by any chance?
by WinterMute
Wed Aug 18, 2010 10:10 am
Forum: Bug Reports
Topic: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-
Replies: 8
Views: 15418

Re: Freeze with Acekard 2.1 -firmware Akaio 1.7.1-

This works http://wiki.devkitpro.org/index.php/Homebrew_Menu

It would be interesting to know what the problem is with akaio though.
by WinterMute
Tue Aug 17, 2010 10:48 pm
Forum: devkitPPC
Topic: Gcube Emulator Help!?
Replies: 9
Views: 13305

Re: Gcube Emulator Help!?

You don't, it only emulates gamecube code. Look for the Dolphin emulator but you'll need a fairly high spec PC to run it.
by WinterMute
Tue Aug 17, 2010 3:04 am
Forum: devkitPPC
Topic: getting .dol to execute
Replies: 3
Views: 8020

Re: getting .dol to execute

The build folder is already part of the include search path in the template makefile so you can use #include "board_png.h" instead of #include "../build/board_png.h".

As for just exiting, it's possible you just ran out of RAM, you're using an awful lot of png files there.

I've never used ...
by WinterMute
Tue Aug 17, 2010 2:29 am
Forum: DS/DSi Development
Topic: Blending sprites
Replies: 5
Views: 6598

Re: Blending sprites


REG_BLDALPHA_SUB = (8) | (16<<8); // Change the factors as needed
REG_BLDCNT_SUB = BLEND_ALPHA | BLEND_SRC_SPRITE | BLEND_DST_BG0 |BLEND_DST_BG1 | BLEND_DST_BG2 | BLEND_DST_BG3 | BLEND_DST_SPRITE | BLEND_DST_BACKDROP;


might be a bit more obvious about what it's doing, although I guess we could ...
by WinterMute
Mon Aug 16, 2010 11:39 pm
Forum: devkitARM
Topic: dup() and dup2() ?
Replies: 4
Views: 8300

Re: dup() and dup2() ?

stream redirection isn't supported, sorry. Despite appearances to the contrary there is no underlying OS and some things don't work.
by WinterMute
Mon Aug 16, 2010 12:45 pm
Forum: Gamecube/Wii Development
Topic: DI_Eject(); Not Working
Replies: 4
Views: 6973

Re: DI_Eject(); Not Working


c:/devkitPro/examples/wii/Wii_Eject/source/main.c:5:16: warning: di.h: No such file or directory
c:/devkitPro/examples/wii/Wii_Eject/source/main.c: In function 'main':
c:/devkitPro/examples/wii/Wii_Eject/source/main.c:58: warning: implicit declaration of function 'DI_Eject'

is caused by not ...
by WinterMute
Sun Aug 15, 2010 11:59 am
Forum: DS/DSi Development
Topic: send with big buffer
Replies: 24
Views: 30176

Re: send with big buffer

It's not a send bug, it's a closesocket bug - basically the socket is being closed while there's still data to send, you can work around that by inserting a delay after send completion before the closesocket. I've spoken to sgstair about this and he's of the opinion that dswifi needs rewritten ( the ...