Search found 1513 matches

by WinterMute
Mon Mar 24, 2008 5:07 am
Forum: Bug Reports
Topic: devkitPro setup
Replies: 2
Views: 4682

Re: devkitPro setup

I'm not quite sure what you mean.

There have been some recent reports of files not being properly downloaded from sourceforge though. You could try deleting the libnds .tar.bz2 file the installer downloaded & see if that helps.
by WinterMute
Mon Mar 24, 2008 5:04 am
Forum: Bug Reports
Topic: buildscripts-20080308 is broken
Replies: 6
Views: 6529

Re: buildscripts-20080308 is broken

The HAVE_INITFINI_ARRAY thing is a newlib problem, it can't be built with make 3.81. I usually build with a local make 3.80 added temporarily to the path while building devkitARM. I may have messed up the packaging of the buildscripts for devkitARM as well, sorry. I'm hoping to release devkitARM r22...
by WinterMute
Wed Mar 19, 2008 1:43 pm
Forum: Suggestions and Feedback
Topic: devkitPS3
Replies: 2
Views: 5329

Re: devkitPS3

Sorry no, not at this time.

We have more than enough to do with the current toolchains and, unfortunately, supporting a linux target in a windows environment is a rather specialised and difficult task.
by WinterMute
Tue Mar 18, 2008 3:38 am
Forum: Bug Reports
Topic: devkitPPC: no rule to make target *.s
Replies: 1
Views: 3963

Re: devkitPPC: no rule to make target *.s

Oops, looks like I missed that in the final check of libogc examples before the release. I'll correct this soon and hopefully run a new release of the examples fairly soon when I add some extra sample code.
by WinterMute
Tue Mar 18, 2008 3:36 am
Forum: devkitPPC
Topic: Wii Front SD Access
Replies: 1
Views: 5175

Re: Wii Front SD Access

Yes there are plans to do exactly that. We're currently in the process of adding wii/cube SD support to Chishm's rather excellent libfat which will allow access to both the internal SD card and USBgecko via stdio.
by WinterMute
Tue Mar 18, 2008 3:35 am
Forum: DS/DSi Development
Topic: Display Lists
Replies: 1
Views: 4378

Re: Display Lists

Sorry to take so long getting to this, it's been a busy couple of weeks. The models were exported using custom plugins for proprietary tools like 3DS Max and Maya. Unfortunately it's not permissable to distribute these and we did plan to eventually find something we could distribute but still haven'...
by WinterMute
Tue Mar 11, 2008 3:53 am
Forum: Bug Reports
Topic: Memory issue ? [solved]
Replies: 5
Views: 6026

Re: Memory issue ?

You can use memalign instead of trying to align pointers from malloc manually - that way you can free it directly if you need to instead of storing the original pointer. Have you managed to narrow down the location of the fault any? Even finding out which source file is causing the problem can help ...
by WinterMute
Sun Mar 09, 2008 3:37 pm
Forum: User Contributions
Topic: XCode Project template
Replies: 5
Views: 13704

Re: XCode Project template

What we're doing with the VS wizards being worked on is to read the templates from their installed location ( <path/to/devkitPro/examples/<platform>) to avoid having to update the wizard when we update the templates. You can find them in the SF downloads @
by WinterMute
Sun Mar 09, 2008 11:47 am
Forum: Gamecube/Wii Development
Topic: Changelog ?
Replies: 1
Views: 4372

Re: Changelog ?

We'll have a look at doing a proper changelog at some point. A lot of the work we did on this release was merging Shagkur's sources with mine and unfortunately it's a bit difficult to determine what happened where. The main differences from the user perspective are the updates to the toolsets ( binu...