Search found 84 matches

by relminator
Tue Jun 21, 2011 10:36 am
Forum: DS/DSi Development
Topic: Ds NiFi?
Replies: 6
Views: 6720

Re: Ds NiFi?

Aw darn. ;*(

BTW, is something like this possible?

[link removed]
by relminator
Tue Jun 21, 2011 3:33 am
Forum: DS/DSi Development
Topic: Ds NiFi?
Replies: 6
Views: 6720

Ds NiFi?

Hi guys, someone requested I make this game into a two player coop game with NiFi:

http://rel.phatcode.net/junk.php?id=101

Anyone knows how to do that? code sample will do.

Thanks!
by relminator
Mon Jun 13, 2011 2:28 am
Forum: DS/DSi Development
Topic: loading animated models
Replies: 5
Views: 7885

Re: loading animated models

Make yourself a camera class that transforms all your worldspace coords(level, characters). You actually need only 1 matrix to do that.

I hope you can read freebasic:

http://rel.phatcode.net/junk.php?id=43

There are 3 types of cameras in there. 1st, 3rd, and chase cam.
by relminator
Thu Jun 09, 2011 10:50 am
Forum: User Contributions
Topic: VRAM Allocation
Replies: 4
Views: 17471

Re: VRAM Allocation

Do you have an offline version of this?
by relminator
Tue May 24, 2011 2:18 pm
Forum: DS/DSi Development
Topic: u8[] vs unsigned char[]
Replies: 2
Views: 4129

Re: u8[] vs unsigned char[]

Thanks.
by relminator
Tue May 24, 2011 1:15 pm
Forum: DS/DSi Development
Topic: u8[] vs unsigned char[]
Replies: 2
Views: 4129

u8[] vs unsigned char[]

Is there any difference between these two lines?

Code: Select all

unsigned char foo[32768];
and

Code: Select all

u8 foo[32768];
Thanks!
by relminator
Tue May 24, 2011 5:36 am
Forum: devkitARM
Topic: Adding Multiple Sprites[HELP]
Replies: 3
Views: 5059

Re: Adding Multiple Sprites[HELP]

Here:

http://rel.phatcode.net/junk.php?id=117

Everything you need is in the tutorial.
by relminator
Wed May 18, 2011 8:17 am
Forum: devkitARM
Topic: Adding Multiple Sprites[HELP]
Replies: 3
Views: 5059

Re: Adding Multiple Sprites[HELP]

Just use Easy GL2D and call it a day. ;*)
by relminator
Wed May 18, 2011 8:09 am
Forum: DS/DSi Development
Topic: Quads & Collisions
Replies: 8
Views: 8198

Re: Quads & Collisions

Learn:

Cross Product (Needed for fast "inside" triangle tests )
Dot Product + Plane Equation (Needed for quad/tri to point collisions modelling)