Here's the "easy" way:
http://devkitpro.org/viewtopic.php?f=25&t=2333
Search found 84 matches
- Wed Jul 06, 2011 3:13 am
- Forum: DS/DSi Development
- Topic: Alpha Blending (Layers or Sprites)
- Replies: 5
- Views: 6742
- Tue Jun 21, 2011 10:36 am
- Forum: DS/DSi Development
- Topic: Ds NiFi?
- Replies: 6
- Views: 6720
Re: Ds NiFi?
Aw darn. ;*(
BTW, is something like this possible?
[link removed]
BTW, is something like this possible?
[link removed]
- Tue Jun 21, 2011 3:33 am
- Forum: DS/DSi Development
- Topic: Ds NiFi?
- Replies: 6
- Views: 6720
Ds NiFi?
Hi guys, someone requested I make this game into a two player coop game with NiFi:
http://rel.phatcode.net/junk.php?id=101
Anyone knows how to do that? code sample will do.
Thanks!
http://rel.phatcode.net/junk.php?id=101
Anyone knows how to do that? code sample will do.
Thanks!
- Mon Jun 13, 2011 2:28 am
- Forum: DS/DSi Development
- Topic: loading animated models
- Replies: 5
- Views: 7885
Re: loading animated models
Make yourself a camera class that transforms all your worldspace coords(level, characters). You actually need only 1 matrix to do that.
I hope you can read freebasic:
http://rel.phatcode.net/junk.php?id=43
There are 3 types of cameras in there. 1st, 3rd, and chase cam.
I hope you can read freebasic:
http://rel.phatcode.net/junk.php?id=43
There are 3 types of cameras in there. 1st, 3rd, and chase cam.
- Thu Jun 09, 2011 10:50 am
- Forum: User Contributions
- Topic: VRAM Allocation
- Replies: 4
- Views: 17471
Re: VRAM Allocation
Do you have an offline version of this?
- Tue May 24, 2011 2:18 pm
- Forum: DS/DSi Development
- Topic: u8[] vs unsigned char[]
- Replies: 2
- Views: 4129
Re: u8[] vs unsigned char[]
Thanks.
- Tue May 24, 2011 1:15 pm
- Forum: DS/DSi Development
- Topic: u8[] vs unsigned char[]
- Replies: 2
- Views: 4129
u8[] vs unsigned char[]
Is there any difference between these two lines?
and
Thanks!
Code: Select all
unsigned char foo[32768];
Code: Select all
u8 foo[32768];
- Tue May 24, 2011 5:36 am
- Forum: devkitARM
- Topic: Adding Multiple Sprites[HELP]
- Replies: 3
- Views: 5059
- Wed May 18, 2011 8:17 am
- Forum: devkitARM
- Topic: Adding Multiple Sprites[HELP]
- Replies: 3
- Views: 5059
Re: Adding Multiple Sprites[HELP]
Just use Easy GL2D and call it a day. ;*)
- Wed May 18, 2011 8:09 am
- Forum: DS/DSi Development
- Topic: Quads & Collisions
- Replies: 8
- Views: 8198
Re: Quads & Collisions
Learn:
Cross Product (Needed for fast "inside" triangle tests )
Dot Product + Plane Equation (Needed for quad/tri to point collisions modelling)
Cross Product (Needed for fast "inside" triangle tests )
Dot Product + Plane Equation (Needed for quad/tri to point collisions modelling)