WinterMute wrote:devkitPro is a vendor, we supply toolchains which can be used to write code for a number of game consoles, what you're actually asking about here is devkitARM.
NitroEngine is a 3D engine built on top of libnds so you don't have to stop using it, you can use maxmod or the basic libnds sound functions for audio and carry on using NitroEngine - assuming it still works with the latest tools and libraries. Right now we haven't got as far as writing model/texture loaders or really anything other than converting the NeHe tutorials to the GL like layer in libnds - lack of time, skills and resources for that job atm unfortunately.
hi thanks, i have actually tried maxmod before, im able to do it using straight libnds, but when i tried with nitroengine, couldnt seem to find out a way to get it to work. but seems i can find a way to do the project with straight libnds, i may just have to play with it alittle more tho.
the problem im having is i just haven't found a way to play a models animation during gameplay with stright libnds the same way i can with nitroengine, the other problem im having is making a 3rd person camera, the charecter follows the camera down the Xaxis but but when i rotate the camera down the Yaxis the character stays in that 1 sopt rotating around the camera instead of staying with the camera while its rotating.
yea is a huge project lol working on.
heres the nitro engine version. (Project Legends DS-DSi)

(has animations, but no sound tho)
https://sites.google.com/site/t377ygame ... s-dsi-news
i can upload the straight libnds version with sound if you wanna check it out.