by the way how do you set magenta as the clear color?
I can only see GL_TEXTURE_COLOR0_TRANSPARENT which uses black
the texture packer uses magenta
I tried deleting GL_TEXTURE_COLOR0_TRANSPARENT from the source and put -gT #FF00FF into the GRIT file but it didnt help
Search found 43 matches
- Thu Sep 13, 2012 4:16 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 490566
- Thu Sep 13, 2012 3:40 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 490566
Re: Easy GL2D
yep, im using that technique to animate human characters
On other platforms Im used to drawing for example, the torso, then saving its matrix values e.g.(1,0,0,1,50,40)
Then when I am ready to draw a limb I load the torso's matrix (glLoadMatrix) and rotate and translate for each limb.
Maybe I ...
On other platforms Im used to drawing for example, the torso, then saving its matrix values e.g.(1,0,0,1,50,40)
Then when I am ready to draw a limb I load the torso's matrix (glLoadMatrix) and rotate and translate for each limb.
Maybe I ...
- Wed Sep 12, 2012 6:46 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 490566
Re: Easy GL2D
thanks for the help on sprites,
I realized the texturedquad function is all you need to do do funky stuff like parenting etc. as long as xtranslatef32 is copied from gl2d.c as its inline
I realized the texturedquad function is all you need to do do funky stuff like parenting etc. as long as xtranslatef32 is copied from gl2d.c as its inline
- Wed Sep 12, 2012 2:52 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 490566
Re: Easy GL2D
do all sprites have to be power of 2?
what about sprites that are NOT power of 2 on a texture that IS power of 2?
also I would like to alter the gl2d source so I can parent one sprite to another, so I would have to remove some calls to glLoadidentity
as gl2d is included as a .a file how would I ...
what about sprites that are NOT power of 2 on a texture that IS power of 2?
also I would like to alter the gl2d source so I can parent one sprite to another, so I would have to remove some calls to glLoadidentity
as gl2d is included as a .a file how would I ...
- Tue Sep 11, 2012 4:57 pm
- Forum: DS/DSi Development
- Topic: background tutorial cant find woodPalette_bin_size
- Replies: 4
- Views: 8702
Re: background tutorial cant find woodPalette_bin_size
I tried to compile this project:
http://www.liranuna.com/wordpress/wp-content/uploads/2007/03/lesson2.zip
simply use make on the zipped folder (after unzipping of course)
It uses a different image convertor called gfx2gba.
I also tried out the pern map editor but it doesnt allow the programmer ...
http://www.liranuna.com/wordpress/wp-content/uploads/2007/03/lesson2.zip
simply use make on the zipped folder (after unzipping of course)
It uses a different image convertor called gfx2gba.
I also tried out the pern map editor but it doesnt allow the programmer ...
- Tue Sep 11, 2012 4:41 pm
- Forum: DS/DSi Development
- Topic: background tutorial cant find woodPalette_bin_size
- Replies: 4
- Views: 8702
Re: background tutorial cant find woodPalette_bin_size
There doesnt seem to be a tutorial that combines
1 converting images
2.loading tiles
3.drawing backgrounds with tiles
that works.
The patater tutorial only shows how to draw a single bitmap in the background which isnt useful for big environments. The other tutorial doesnt compile.
1 converting images
2.loading tiles
3.drawing backgrounds with tiles
that works.
The patater tutorial only shows how to draw a single bitmap in the background which isnt useful for big environments. The other tutorial doesnt compile.
- Tue Sep 11, 2012 3:13 pm
- Forum: DS/DSi Development
- Topic: background tutorial cant find woodPalette_bin_size
- Replies: 4
- Views: 8702
Re: background tutorial cant find woodPalette_bin_size
I couldnt see the edit button so I double posted.
There is a tutorial here:
http://static.patater.com/files/project ... #id2612791
but it doesnt say what command line options to use with grit,
there are a lot of different options which is overwhelming
There is a tutorial here:
http://static.patater.com/files/project ... #id2612791
but it doesnt say what command line options to use with grit,
there are a lot of different options which is overwhelming
- Tue Sep 11, 2012 2:42 pm
- Forum: DS/DSi Development
- Topic: background tutorial cant find woodPalette_bin_size
- Replies: 4
- Views: 8702
background tutorial cant find woodPalette_bin_size
Im following this lesson on backgrounds:
http://www.liranuna.com/nds-2d-tuts/lesson-2/
When I compile it says 'woodPalette_bin_size undeclared'
http://www.liranuna.com/nds-2d-tuts/lesson-2/
When I compile it says 'woodPalette_bin_size undeclared'
- Sun Nov 06, 2011 6:38 pm
- Forum: DS/DSi Development
- Topic: dstwo supercard development?
- Replies: 2
- Views: 5237
dstwo supercard development?
Has anyone tried to compile a game for supercard dstwo?
also, are the pseudo-opengl graphic commands available for dstwo?
also, are the pseudo-opengl graphic commands available for dstwo?
- Thu Aug 11, 2011 6:07 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 22704
Re: How do you know when you run out of texture memory?
Using unsupported stuff is fun when it allows you to do new things. :D
Im not asking anyone to solve my problems , I realise this is all self-inflicted.
Im simply asking for the tools needed i.e. the debugging tools
which have been kindly given to me, and the opinions of forum members on whether ...
Im not asking anyone to solve my problems , I realise this is all self-inflicted.
Im simply asking for the tools needed i.e. the debugging tools
which have been kindly given to me, and the opinions of forum members on whether ...